CAFFEINE
CONTENT
160
mg/16 oz. can
240
mg/24 oz. can
EASE
IN ACQUISITION—10
About
as easy to come by as any other major energy drink; it’s not finding it that is
next to impossible as opposed to finding it.
APPEARANCE/PRESENTATION—9
Can’s
got the same format as most of the Rockstar line, except with a nifty purple
and pale blue color scheme. The result is quite the eye-catcher.
I
wasn’t terribly impressed by the taste. The grape flavor was unmistakable,
but in the end the drink was still quite watery, artificial sweetener-esque and
unsatisfying—in this instance, I really don’t think it would kill anyone to add
a bit of sugar to the stuff.
16
OZ. CAN
KICK
(INTENSITY)—9
The
kick actually caught me a little off guard—I had just barely finished the can
and was waiting at a gas station on the way home from Twin Falls when I noticed
I was bouncing—the jitters were already starting to kick in, and the drink was
well on its way to proving itself to be one of Rockstar's more effective
beverages.
KICK
(DURATION)—9
Quite
impressive; certainly worthy of being considered above and beyond the call.
I was making a trip home a good deal later than normal, and I knew I was going
to need something that would last to keep me going. Just in case, I had a
backup drink, but never had to use it. I made the trip home just fine,
and had energy to spare. The effect was interesting—it was as though
there were a multitude of threads anchoring me to consciousness, and the
caffeine was insulating and strengthening those threads. They were slow
to fade away, and even when I was hanging by that last thread, I still could
not fall asleep before my time. If you’re looking for something solid and
dependable in the longevity respect, this is definitely the drink for you.
THE
DRINK OVERALL—8
I
really wish that some more effort had been put into the flavor, because the
kick this drink offers is really spectacular—it’s just not the nicest thing to
drink down. This seems like a small reservation to have next to such an
awesome kick, so I’m going to say forget (as much as you can) the taste and
consider this drink first and foremost the next time you need a solid,
long-lasting boost.
24
OZ. CAN
KICK
(INTENSITY)—10
Given
my experience with the 16 oz. Recovery—Grape, I thought I had a pretty good
idea what to expect—and I got it. The 16 oz. can is intense, and the 24
oz. can is even more so. Just expect more of everything I talked about in
my review for the 16 oz. can—more jitters, more bouncing, etc.
KICK
(DURATION)—10
The
24 oz. can hit harder than the 16 oz. can, and you can also expect it to hit
for longer—plan on 5 hours or so of energy before the lack of sleep from the
night before catches up to you.
THE
DRINK OVERALL—8.67
Liked
the 16 oz. Rockstar Recovery—Grape? Chances are you’ll like the 24 oz.
can. As for myself, I have to say I had a harder time drinking the 24 oz.
can than I did the 16 oz. can, probably just because there was more of
it to burn through—by
the time I hit the 18 oz. mark or so, it was getting old for me quick.
But like I said, if you are partial to the stuff, ignore what I have to say
about the taste and enjoy your Rockstar Recovery—Grape!
WEBSITE:
rockstar69.com
KEYWORDS:
Rockstar Recovery Grape Energy Drink review, electrolytes, hydration, diuretic,
10 calories per serving, 20 calories per 16 oz. can, 30 calories per 24 oz.
can, 16 ounces, 24 ounces
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